Dawn of war 2 difficulty2/26/2023 ![]() Units then cities then some tech tree then end turn. But it’s all subsumed into that easy rhythm. The reality is 31 flavors of marginally relevant tech trees, building layout puzzles, and dumb AI units shuffling around in the gaps between cities. Everything moves ahead, each turn lining up a parade of little choices that supposedly conspire to form a grand strategic model of a civilization. If there’s one thing Firaxis did right in their latest Civilizations, it’s the illusion of pace. Why would you want to mess up that rhythm? It would be more natural to keep playing than to stop playing. It’s a steady sequence, designed so that the act of playing is rhythm and the act of not playing is dissonance. ![]() Units to cities to tech tree to end turn. Thumb thumb thumb from units to cities to end turn. This needs your attention, then that, then this, then you’re done with the turn. The turns tick-tock along with the nearly clockwork drumbeat of your thumb on the spacebar. ![]() Not even from the fact that you start with a settler and two warriors. It’s clear early on what game the Gladius developers have been playing. ![]()
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